About us

A one-person studio

Prismiik Games is one person making games. There are no offices, no team and no awards to show: there is a game, a very specific idea of how it should feel and a lot of hours of work behind it.

Crystal from the game Crystal Pulse, the symbol of Prismiik Games

About us

How we work

Five rules we set ourselves.

  • Feel comes first

    Before adding levels, economy or maps, the game has to make you want to touch it. If breaking a crystal doesn't feel good, there's nothing else to be done.

  • No randomness, on principle

    Levels are deterministic: the same number always gives the same figure. An honest puzzle shouldn't depend on luck.

  • Short and to the point

    We design for spare moments: sessions of a few minutes, lives that regenerate and nothing that forces you to log in every day so you don't lose something.

  • Few things, done well

    There's only one of us, so we'd rather have one polished game than five half-finished ones. Everything in Crystal Pulse is made and tested here.

  • Transparency

    The privacy policy says exactly what is sent and how to turn it off. If something doesn't add up, write to us and we'll fix it.

What we look at in the genre

What comes next

The studio, in facts

Studio
Prismiik Games
Team
1 personNo subcontractors and no middlemen
First game
Crystal Pulse
Contact
hola@prismiikgames.com

Want to write to us?

About anything at all: questions, ideas, press or simply to say hello.