Feel comes first
Before adding levels, economy or maps, the game has to make you want to touch it. If breaking a crystal doesn't feel good, there's nothing else to be done.
Prismiik Games
About us
Prismiik Games is one person making games. There are no offices, no team and no awards to show: there is a game, a very specific idea of how it should feel and a lot of hours of work behind it.
Prismiik Games was born to do one thing well: touch puzzles you actually want to touch. We're new and we'd rather say it plainly, without decoration. What we can promise is what's on this website: a free game, with no accounts and no sign-up, and no personal data requested.
The name is spelled with two i's: Prismiik. It isn't a typo, we like it that way.
Five rules we set ourselves.
Before adding levels, economy or maps, the game has to make you want to touch it. If breaking a crystal doesn't feel good, there's nothing else to be done.
Levels are deterministic: the same number always gives the same figure. An honest puzzle shouldn't depend on luck.
We design for spare moments: sessions of a few minutes, lives that regenerate and nothing that forces you to log in every day so you don't lose something.
There's only one of us, so we'd rather have one polished game than five half-finished ones. Everything in Crystal Pulse is made and tested here.
The privacy policy says exactly what is sent and how to turn it off. If something doesn't add up, write to us and we'll fix it.
The casual puzzle genre has been in the hands of huge studios that do things very well for years, and it's impossible not to take notice of them. What interests us from that school are the lessons, not the forms:
What we don't copy: not their games, not their graphics, not their brands. Our hexagonal board, our waves and our 51 hammers are our own.
Right now all the effort is going into Crystal Pulse: polishing details, reviewing the translations and getting ready for release on Google Play. There is no public date and we'd rather not invent one.
After that will come another game, which is already in development. When there is something real to show, it will appear on this website.
About anything at all: questions, ideas, press or simply to say hello.